Fall of The Tyrant
A group-made game by PantherDev
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Fall of the Tyrant was a concept based off of one of his D&D campaigns he played with friends. While, the old Zelda and dark souls games inspired the gameplay. The concept, world, and story were created by Isaac Byrd, who lead the overall game development.
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I worked as one of four writers, helping to create and flesh out characters, dialogue, item descriptions, and the intro to the game, which was based off of the intro to popular game Elden Ring.
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Team Lead:
Isaac ByrdProgrammers:
Combat Demo:
David JonesLead:
Chris CalbertGameplay:
Asrar Syed
Connor Phillips
Dylan Miranda
Edward Luong
Trung NguyenAsset Implementatio:
Jesus KandayeyaPixel Artists:
Characters:
Christian Funches -The Oracle
Chris Calbert - Cursed Alligators
Samuel Line - Player Character
Sandy Nguyen - Bram, Ela Ibi, Eliza, and tutorial pop-up sprites
Sydney Milton - Criminals and Cursed Bears
Xavier Johnson - Dark KnightsWorld:
Christian Funches - Tile sets
Minh Nguyen - Buildings, Boss room, and tile setsUI:
Em - Potions
Matthew Roman - Buttons, Dialogue box, Health bar OverlayBoss:
Christian Funches - Spin Attack
Ricardo Cabrera-Martinez - Concepts
Xavier Johnson - Base Sprite and Slash attackSound Designers:
Composers:
Chris Hancock - Boss Theme
Preston Coleman - World Theme
Sound Effects:
Cristian Turcios
Tristian ValenciaConcept Artists:
Bryce Brown - World
Mara Spiro - Player Character, Items, Criminals, Oracle, Eliza, Ela Ibi
Maximus Phillips - Boss, Main Menu background, Cursed Alligator
Ray Pessoa - Cursed Bears, BramWriters:
Jack
Julissa Morales
Michael MusePlaytesters:
Sylas -
Rebound by Qube
Music from #Uppbeat (free for Creators!):
https://uppbeat.io/t/qube/rebound
License code: 2BVFXJJCHKTZKSJE
Silver Bullet
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Concept by E. Peter
Modeled in Maya
Textured in Substance Painter
Light and Rendered in Unreal Engine
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Breezy Point by Auv
Music from #Uppbeat (free for Creators!):
https://uppbeat.io/t/auv/breezy-point
License code: Q620ISXNG6EHIP0L
Flying Car
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Modeled in Maya, Textured in Substance Painter, and Rendered in Unreal Engine
Concept by AILANTD
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Check It Out by Mountaineer
Music from #Uppbeat (free for Creators!): https://uppbeat.io/t/mountaineer/check-it-out License code: ZL7VUP4B8B5MKLJ1
Mocap Clean Up
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Motion cleanup done in IClone8
Character Creation done in character creator 4
Other characters and assets sourced from SketchFab
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Street Knowledge by Bosnow
Music from #Uppbeat (free for Creators!):
https://uppbeat.io/t/bosnow/street-knowledge
License code: 3H7UKFQXYMSODOUO
Writing Pieces:
Her Canvas
Her face was a canvas. Her hands kept steady and meticulous in each stroke with her little gold-rimmed oil-painted brush. Her palette was an assortment of pastel powders: sun bleaches, sandpapers, chestnuts, cacaos, and truffles. Her choice of color matching her tone, or her mood, or her outfit, or the weather, or the season if she felt it appropriate. Her cabinet lined itself to the brim with designer lipsticks, perfume bottles in a plethora of shapes, eyeliners, mascaras, and lotions. Her tools of trade became second nature to her, no more so of a nature more natural to her than she felt without them.
Indeed, her face was a canvas which did not come blank, but with curves, and edges, and wrinkles, and marks, blemishes, grooves, splits, cracks, creeses, and contours. Her art was of hiding all this, hiding the things she found out of place upon her face. A face she hid so well that she did not know when she began to call it a canvas but knew only that it looked not at all familiar. So, her hands kept steady and meticulous on her face that was more of a canvas than a face.
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Her Canvas is an excerpt from a constellation of pieces in my work "On the Conditionals of Being"
Op_Infil
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An Unreal Engine level designed using kit bashed props and assets
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Feel Alive
by Michael Ramir C.
From Mixkit.co
Project Yellow
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An Unreal Engine level designed using kit bashed props and assets, as well as free music and sounds off of the internet